Call of Duty: Black Ops 4's private Blackout beta has been underway on PS4 for the past several days, and now it's expanded to Xbox One and PC as well. Developer Treyarch continues to implement gameplay tweaks and other changes as the beta rolls on, and a new batch of adjustments have now gone live. [Update: The Blackout beta's end time has been extended until 12 PM PT / 3 PM ET / 8 PM BST. Additionally, Treyarch has updated it to now support 100 players in a single match.]
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As the studio detailed on Reddit, both the Xbox One and PC Blackout betas will start off supporting 80 players, just as the PS4 version originally did. The PS4 beta, meanwhile, will maintain its recently increased 88-player cap. Treyarch says it will continue to test different player counts for the betas in order to optimize the mode before Black Ops 4's release next month.
In terms of gameplay tweaks, Treyarch has increased the amount of damage players sustain inside of the collapsed area. Additionally, the cargo plane that flies in supply drops now has more health and won't take damage from bullets. While using the wingsuit, players can now no longer gain altitude at high speed, and Treyarch has slightly increased how long it takes to pull up from a steep dive.
The developer has also implemented a number of bug fixes. One that would cause multiple players to spawn in the same spot in the Staging Area has now been resolved, as have others that would cause players to get stuck on the map. Additionally, the developer has fixed various issues with collision and the recently added killcam.
On September 15, the Blackout beta will expand to all PC players with a Battle.net account. Players on all platforms will be able to participate in the beta until 10 AM PT / 1 PM ET on September 17. Call of Duty: Black Ops 4 is scheduled to launch on PS4, Xbox One, and PC on October 12.
A partial system outage created havoc on the BethesdaNet forums and forced some players to redownload the nearly 48GB “Fallout 76” beta code just hours before the latest test was to go live.
About 5 p.m. Bethesda noted that its BethesdaNet Launch was having login issues and warned players to not click any buttons on the client for the time being. It appears, those who ignored that warning, or didn’t see it, ended up losing their pre-loads of the game and were forced to redownload it.
An update later this evening said that if anyone is actively downloading the beta or has a “visible progress bar” they should allow the download to complete. Bethesda Support later tweeted that it had identified the issue and that it has been resolved.
Tuesday night’s beta session is set to run from 7 p.m. to 11 p.m. ET. There are also plans for beta sessions on Nov. 1, Nov. 3, and Nov. 4.
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